Fallout 4 Mass Effect Weapons

Weapons in Mass Effect Andromeda are an important tactical choice for players and each of the weapon classes have situational application. Weapons can be acquired at Merchants, as rewards for Missions, or through Crafting. They can be improved by weapon upgrades called Weapon Mods. Weapons can now be given custom names and Melee Weapons have their own dedicated slot.

Check out our mass effect gun selection for the very best in unique or custom. Nerf Maverick Steampunk Space Captain Pirate Cosplay Fallout Futuristic.

At the start you can equip 2 weapons and will eventually be able to equip 4

Special weapons fallout 4

You apply different Ammunition types in missions as a consumable item and not as a power like ME2 or 3, and not as a weapon mod like ME1. From in-depth analysis of the newest gameplay trailer we can see that there is no weapon type restrictions any more. Instead you share weapon slots with your ammo consumables and can equip more than one of a single weapon type.

If you want to get in close, you can focus on Melee Weapons, Shotguns, and Pistols. If you prefer to shoot while on the move while maintaining your distance, Assault Rifles will be your weapons of choice. Or, if you like to hang back and pick off enemies one-by-one, Sniper Rifles will be the way to go. For melee options, hammers do maximum damage, while lightning-fast shivs or swords allow you to get in and out of harm's way with speed and precision. There are no class restrictions on weapons, so trying something new is as easy as switching your loadout.

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Weapons Information

Weapons and gear in Mass Effect: Andromeda fall into three technology types based on where their supporting tech comes from:

  • Milky Way weapons typically use physical ammunition that's similar to the types of weapons you might be familiar with from the previous three games – with some advancements, of course. These are high-impact, projectile-based guns; they're great against most non-shielded targets, but require you to keep an eye on your ammo.
  • Remnant weapons typically use beams, have a high rate of fire, and are extremely accurate. They use an overheat system that doesn't require a reliance on ammunition. You'll never run out of ammo, but you'll have to wait for your gun to cool down from time to time.
  • Heleus weapons are from the Andromeda Galaxy and are generally plasma-based, which means they benefit from heat-seeking technology. Some other Heleus weapons are charge-based: the longer you charge them before releasing, the harder they hit.

The following are the weapon types available in the game:

Assault Rifles

Assault Rifles are a Weapon in Mass Effect Andromeda. If you prefer to shoot while on the move while maintaining your distance, Assault Rifles will be your weapons of choice.

Name
Aug Slots
Tech Type
Cyclone
30 - 3867550250 - 27844 - 5236 - 282Milky Way
L-89 Halberd
813001410570252Milky Way
M-37 Falcon
270 - 33990630 - 3451 - 5931 - 243Milky Way
M-8 Avenger
355253030062252Milky Way
M-96 Mattock
564502111272252Milky Way
N7 Valkyrie
112 - 13950016128 - 14269 - 8021 - 174Milky Way
P.A.W.
35 - 43 60025-30

75-106

35-274Remnant
Revenant
36 - 4562060360 - 40042 - 5042 - 323

Milky Way

Sandstorm
148 - 1862101272 - 8072 - 8535 - 273Milky Way
Soned
32-40 850120 360-400 36-4260-474Heleus
Sweeper
76-96 45018-22 84-9825-193Remnant
Thokin
44-5575020 160-178 60-7130-233Heleus
Zalkin
70-90 47524 192-213 58-6725-192Heleus
X5 Ghost
51-87 600 90???-704???-114 16-82 Milky Way
Chromesthesia

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Subject: (FO4) New Vegas weapons for Fallout 4 Fri Nov 18, 2016 11:35 pm
Found this little neat pack on ModDB which adds all the vanilla weapons from Fallout New Vegas into Fallout 4. Looks quite good but I haven't had enough time to download it and try it out yet. Worth a gander in my book.
http://www.moddb.com/mods/new-vegas-weapons-fallout-4-edition
edit: made a 10 min video showing all the weapons for anyone interested
dont expect fancy visuals and stuff its just me talking briefly and forgetting to mute my mic as the washing machine was on