Borcha Mount And Blade
Light&Darkness - Heroes of Calradia (February 6, 2010 Updated)
(name used before: NativePlus)
In this mod, I've defined individual config files for both DX7 and DX9 mode, default config file is for DX9. Rename 'ForDx7 module.ini' in the MOD's directory to 'Module.ini' if you are using DX7 mode.
New features: (February 6, 2010 Updated.)
1. NPC self can lead a troop.
a) You can check the number of soldiers and captives by clicking the right mouse key on World Map.
b) NPC’s leading will be restricted by Leadership and Captive Management. Overstaffing soldiers or captives might escape.
c) NPC troop can join the battles nearby.
d) On the Camp Menu, you can recall the NPC troops staying out with jobs.
e) When NPC is defending own town, Play can talk with NPC to release orders in the castle.
f) When NPC is ordered to go back to your party, they can force to join you beyond the upper limit of troop headcount. Overstaffing soldiers or captives might escape.
2. Rapid March:
a) Click the troop by Right mouse key on World Map to switch to “Rapid March” from “Normal”.
b) This function consumes the morale to enhance the moving speed. The consumption of morale = 20 – Leadership.
c) Each point of Pathfinding increase 5% of Normal speed or 10% Rapid March speed.
d) You can set a morale lower limit in Camp MenuGame SettingsMOD settings. It will auto-adjust to “Normal” when the morale goes down too far.
3. The NPC recruited has a new feature – Energy. Higher Ironflesh brings more energy and accelerate recovery.
a) Carefully deal with the three Dark NPCs, who has mastered their new skills individually and will automatically use them by now.
b) The Dark NPC’s specific skills for Player to order in the battle:
#Hel: When he uses long-range weapon (bow), he can shoot “Kiss Allure”, only by holding “Gather Energy” button (default in “E”) with enough energy.
#Jormungand: Press X to have his “Hell Thunder” without riding.
#Fenrir: On the horseback, he will automatically give off “Finis Storm” until energy exhausted, by holding “Forward” button (default in “W”) and Gather Energy” button (default in “E”) a few seconds.
4. Default Left ALT key for accelerating Sprint with energy consumed.
a) The upper limit of Spring speed is same for each role.
b) Higher “Athletics” and “AGI” can slow down the energy consumption.
c) Higher Ironflesh can accelerate the energy recovery.
5. A new action – “Kick” set for the role (default in pressing the middle key on the mouse). It breaks the attack or destroys the defense. (Referred to “kick” animation in “Warband”.)
a) Higher AGI, higher hitting rate.
b) It succeeds in hitting by Kick with more STR than enemy.
6. In the battle, Player can whistle (default in “Y”) to call back the horse if you have backup horse in your Inventory and enough Riding points.
7. You can adjust the angle of view in the battle:
a) Use ↑, ↓, ←, or → on the keyboard to adjust to higher, lower, nearer or further angle.
b) Resume the default by clicking '`' (left to “1”) or 'R'.
8. The poster - ”Wanted” in the bar.
a) In enemy’s town, you will find that YOU are wanted on the poster in the bar.
b) More functions and stories will be updated later.
9. Some new stories come up when you first meet Dark Killer.
a) When you destroy eleven troops of Dark Pilgrims, you will be chased by a troop of Dark Killer. New stories will develop while you meet them. See main tasks.
b) The story of “Chasing by Dark Inquisitor” takes place only if Rolff joins you and destroys five troops of Dark Pilgrims.
10. Other changes:
a) Before the end of Zendar Defense War, you are not able to attack the capitals cities of five countries including Praven, Reyvadin, Halmar, Sargoth, Jelkala .
b) You can find additional function – “Talk or trade with the merchants” in Town Menu and “Meet Village Elder” in Village Menu.
c) In Camp Menu, you can define the hot keys for sprint, whistle, etc. and adjust the times of reinforcement in field battles, the frequency of weather changes, low limit of Rapid March, default in Radar on/off in the battle, and so on.
e) When you encounter the enemy, you will find additional True/False options for double-check after you click “Surrender” during the dialogues.
f) In good financial status under the Lord’s lead, the STR of the troops will improve along with the upgrades of Player. Whereas the troops will get weaker.
g) Khergit Armoured Cavalry has a new weapon – Machete in both hands. (Referred to the mesh of “Warband”.)
h) Both parties may get repetitious reinforcements without limit during the attack/defense of town, until any one has been routed. (Thanks for Rubik’s idea!)
(name used before: NativePlus)
In this mod, I've defined individual config files for both DX7 and DX9 mode, default config file is for DX9. Rename 'ForDx7 module.ini' in the MOD's directory to 'Module.ini' if you are using DX7 mode.
New features: (February 6, 2010 Updated.)
1. NPC self can lead a troop.
a) You can check the number of soldiers and captives by clicking the right mouse key on World Map.
b) NPC’s leading will be restricted by Leadership and Captive Management. Overstaffing soldiers or captives might escape.
c) NPC troop can join the battles nearby.
d) On the Camp Menu, you can recall the NPC troops staying out with jobs.
e) When NPC is defending own town, Play can talk with NPC to release orders in the castle.
f) When NPC is ordered to go back to your party, they can force to join you beyond the upper limit of troop headcount. Overstaffing soldiers or captives might escape.
2. Rapid March:
a) Click the troop by Right mouse key on World Map to switch to “Rapid March” from “Normal”.
b) This function consumes the morale to enhance the moving speed. The consumption of morale = 20 – Leadership.
c) Each point of Pathfinding increase 5% of Normal speed or 10% Rapid March speed.
d) You can set a morale lower limit in Camp MenuGame SettingsMOD settings. It will auto-adjust to “Normal” when the morale goes down too far.
3. The NPC recruited has a new feature – Energy. Higher Ironflesh brings more energy and accelerate recovery.
a) Carefully deal with the three Dark NPCs, who has mastered their new skills individually and will automatically use them by now.
b) The Dark NPC’s specific skills for Player to order in the battle:
#Hel: When he uses long-range weapon (bow), he can shoot “Kiss Allure”, only by holding “Gather Energy” button (default in “E”) with enough energy.
#Jormungand: Press X to have his “Hell Thunder” without riding.
#Fenrir: On the horseback, he will automatically give off “Finis Storm” until energy exhausted, by holding “Forward” button (default in “W”) and Gather Energy” button (default in “E”) a few seconds.
4. Default Left ALT key for accelerating Sprint with energy consumed.
a) The upper limit of Spring speed is same for each role.
b) Higher “Athletics” and “AGI” can slow down the energy consumption.
c) Higher Ironflesh can accelerate the energy recovery.
5. A new action – “Kick” set for the role (default in pressing the middle key on the mouse). It breaks the attack or destroys the defense. (Referred to “kick” animation in “Warband”.)
a) Higher AGI, higher hitting rate.
b) It succeeds in hitting by Kick with more STR than enemy.
6. In the battle, Player can whistle (default in “Y”) to call back the horse if you have backup horse in your Inventory and enough Riding points.
7. You can adjust the angle of view in the battle:
a) Use ↑, ↓, ←, or → on the keyboard to adjust to higher, lower, nearer or further angle.
b) Resume the default by clicking '`' (left to “1”) or 'R'.
8. The poster - ”Wanted” in the bar.
a) In enemy’s town, you will find that YOU are wanted on the poster in the bar.
b) More functions and stories will be updated later.
9. Some new stories come up when you first meet Dark Killer.
a) When you destroy eleven troops of Dark Pilgrims, you will be chased by a troop of Dark Killer. New stories will develop while you meet them. See main tasks.
b) The story of “Chasing by Dark Inquisitor” takes place only if Rolff joins you and destroys five troops of Dark Pilgrims.
10. Other changes:
a) Before the end of Zendar Defense War, you are not able to attack the capitals cities of five countries including Praven, Reyvadin, Halmar, Sargoth, Jelkala .
b) You can find additional function – “Talk or trade with the merchants” in Town Menu and “Meet Village Elder” in Village Menu.
c) In Camp Menu, you can define the hot keys for sprint, whistle, etc. and adjust the times of reinforcement in field battles, the frequency of weather changes, low limit of Rapid March, default in Radar on/off in the battle, and so on.
e) When you encounter the enemy, you will find additional True/False options for double-check after you click “Surrender” during the dialogues.
f) In good financial status under the Lord’s lead, the STR of the troops will improve along with the upgrades of Player. Whereas the troops will get weaker.
g) Khergit Armoured Cavalry has a new weapon – Machete in both hands. (Referred to the mesh of “Warband”.)
h) Both parties may get repetitious reinforcements without limit during the attack/defense of town, until any one has been routed. (Thanks for Rubik’s idea!)
The goal of this mod is to add in the old companions from Warband as Wanders for you to recruit. The wanders added with this mod are Alayen, Artimenner, Baheshtur, Borcha, Bunduk, Deshavi, Firentis, Jeremus, Katrin, Klethi, Lezalit, Marnid, Matheld, Nizar, Rolf, and Ymira, along with King Graveth, King Harlaus, King Yaroglek, Sanjar Khan, Sultan Hakim, and King Ragnar. Mame4all rom set. Borcha is a commoner from the Khergit steppes. Whilst travelling, he encountered a horse in Veluca which looked like the one that had thrown him off previously.